Shader = SKShader.CreateLinearGradient( new SKPoint(0, 0), new SKPoint(W, H), new[] SKColors.CornflowerBlue, SKColors.OrangeRed , null, SKShaderTileMode.Clamp) ; canvas.DrawRect(new SKRect(0, 0, W, H), paint);
W, H = 847, 847 # Create an empty BGR image (3 channels) img = np.zeros((H, W, 3), dtype=np.uint8) 847 create an image full
// Encode to PNG (lossless) using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100); File.WriteAllBytes("skia_full_847.png", data.ToArray()); Console.WriteLine("✅ SkiaSharp image saved"); SkiaSharp automatically uses GPU acceleration when available, which can dramatically reduce the time required for rasterizing very large images. 5.5 Photoshop Scripting (ExtendScript) #target photoshop var W = 847; var H = 847; Shader = SKShader
# Draw a white circle cv2.circle(img, (W//2, H//2), W//4, (255,255,255), thickness=5) Shader = SKShader.CreateLinearGradient( new SKPoint(0
const W = 847; const H = 847; const canvas = createCanvas(W, H); const ctx = canvas.getContext('2d');
// Gradient fill (full‑canvas) const gradient = ctx.createLinearGradient(0, 0, W, H); gradient.addColorStop(0, 'rgb(0,128,255)'); gradient.addColorStop(1, 'rgb(255,128,0)'); ctx.fillStyle = gradient; ctx.fillRect(0, 0, W, H);