By Sid Gaming Fix — Park After Dark V025a

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

using System.Collections; using System.Collections.Generic; using UnityEngine; park after dark v025a by sid gaming fix

private int currentPatrolPoint = 0; private float nextScanTime; // Scan surroundings if (Time

// Scan surroundings if (Time.time > nextScanTime) { nextScanTime = Time.time + scanInterval; ScanSurroundings(); } }

using System.Collections; using System.Collections.Generic; using UnityEngine;

private int currentPatrolPoint = 0; private float nextScanTime;