Undertale 3d Boss Battles Script Pastebin New! Access

# Draw everything clear_screen() sans.draw() player.draw() for enemy in enemies: enemy.draw()

# Import 3D rendering libraries (e.g., Panda3D, PyOpenGL) Undertale 3d Boss Battles Script Pastebin

# Update the screen flip_screen()

def update(self, dt): # Update Sans's position and rotation self.rotation += 0.01 self.position += (0, 0, 0) # For now, Sans doesn't move # Draw everything clear_screen() sans

def draw(self): # Draw Sans's 3D model # ... 0) # For now

# Update game logic dt = get_dt() sans.update(dt) player.update(dt)

# Check for collisions for enemy in enemies: if player.collides(enemy): player.take_damage(10)